About This Game Squeezone - it's pretty fabulous tower defence with shoot 'em up elements.Prepare to protect the main tower: build structures, make sure to take a stand for yourself! In Squeezone you must directly support your protective buildings, conquer enemies as your character with complete freedom of action! Don’t forget to collect coins that falling from the mobs and upgrade defensive structures!Features:A bright graphic design. Pleasant pixel artTower defence with shoot 'em up elements6 types of weapons7 Towers buildings with the ability to upgrade 7aa9394dea Title: SqueezoneGenre: Action, Adventure, Casual, Indie, StrategyDeveloper:Versus SystemPublisher:Dagestan TechnologyRelease Date: 16 Sep, 2016 Squeezone Pack squeezone steam need more content-have potential-music annoying-bugs (the wave countdown repeat himself randomly and so someone you spend more then 90 seconds on a round) , very ♥♥♥♥♥♥ bug-repetitive ennemies-horrible aim-items are good but need a description , and bossfight not very good.average playtime ~80 minutes , + can be replayed.. No options, no controller support, no way to run screen shaking off. No explanations or help. Aiming is in 8 directions despite being done with the mouse. It's not fun to play.. The game developer touched my special area.. this game sucks. This game seriously needs more content and some balance changes. I beat it in about an hour, including the time it took just to learn how to play. I see so much potential in this game, really hoping the devs update it.*EDIT*So the devs do listen to the community and even had an update. I won't go into a full review about every single aspect of this game, but i will list some suggestions on how it should be changed.1) What kept me from replaying the game is how terribly balanced it is. The guns themselves are usually pretty unique, like a spike ball cannon. But then how do you balance a gun like that? Well make it one shot of course. unfortunately that is like what, the second cheapest gun you can get? One shotting enemies in this game makes it incredibly easy. You could go on for a good 5 waves with just that one gun until you'd need a tower to defend your back. So its cost effiecient, and just efficient in general. The game loses all replayability when that's just the best strategy. At that point you'd need to limit yourself to make the game any harder. Rockets are useless since you need to hit things with the explosion, which would seem pretty nice if the blast radius was bigger than what it is now. The strategy for it is just shooting your tower and hoping the blast goes around it and wipes everything. Most "top tier" expensive guns are good at what they're trying to do. Unfortunately there are not enough enemies on screen to support it. Making it just another easy way to win.As for towers, all low tier ones are trash. You'd expect that right? But they're so bad it isn't even worth spending anything on them. ESPECIALLY when it costs the same amount to upgrade them as it would for a higher tier tower, which is made even more ridiculous by just how worthless they are after upgrades. It almost seems like the devs just threw in some different cool looking towers (same with guns) and just did not know what to do with them.2) I think what's holding this game back is the lack of different enemies. Because at this point its just about how well the guns and towers can handle multiple enemies instead of say, how well they can do against enemies with special properties like fire, ice, etc. But beside that putting actual different enemies in the game like skeletons or something that have different health would at least change it up a bit. Make enemies weak or resistant to certain guns or status effects. The game at this state seems like a work in progress really.3) Gamemodes. or the lack thereof. There are three levels. forest, graveyard, and island. island is the hardest because its small and there are tons of enemies. So much so that it is (probably) impossible to not take damage in the first wave, seeing as how you cant get that one shot gun instantly. Of course that's a seperate problem entirely. There are (sorry if im wrong i havent played the game super recently) around 7 waves per level. That is way too short. Of course there isn't any incentive to want to keep playing more than what there is because you already have the best stuff. So it would just be the same thing each and every wave. Which is why a survival gamemode would get kind of repetitive. There just is not enough RNG to keep you on your toes. Maybe having a level select and a campaign-esque "story" mode where you play through each level on a file would make it a bit more diverse other than just picking a level and throwing you into it. Of course if there were like 10 levels or something i'd see this being a great idea. But three seems kind of short.5) If the gameplay was fixed and everything to make it not super repetitive and monotonous, then a good way to improve it even further would be to have different skills to change up gameplay. Sort of like Tower of Guns where you can choose a single skill that stays with you for your entire playthrough. That way it would make each game seem less like the last one you played. Of course i'd say this happens after everything is fixed.Although, I don't think this game ever really wanted to be something spectacular. Just a little hour of fun for $4. But it could be so much more than that. I'll be waiting to see what happens to this game in the future.. this game game me brain cancer.. Imagine a tower defence game where the base (thing you are defending) was in the centre of the screen and enemies come from everywhere and anywhere and multiple sides at once. You have a guy that you control, who has the ability to walk thorugh all obstructions with the exception of your base, enemies make a beeline for your base ignoring you and should you touch them you loose health.You start with no money but you have a gun, the thing is you can only shoot in 8 directions (N, NE, E, SE, S, SW, W, NW) and every time you fire your gun the screen vibrates... which quickly becomes nauseating.There is no tutorial or even any instructions, audio/visuals are very 1980's and gameplay is.... well lets just say it slight better than E.T on the Atari 2600.The very fact that only two reviews have playtime longer than the time required to farm cards should tell you everything you need to know about the game.. No settings, no screen resoluions, no directions.There really isn't a aim function and targeting is difficult even with the upgraded weapons. Not to mention that the missle does NO damage!!You don't get any guides or descriptions of the items you buy to upgrade. Nor the cost of said item.The in game music is the only GOOD thing about it. Though it is very loud and annoying.There is no way of lowering nor turning off said music.I would NOT pay full price for this game. I'm actually disappointed I paid the discounted coupon price -_-. Funny game, but very hard.You can earn achievements.And you can get trading cards.. The screen shake when you fire your gun makes me feel physically ill.So, no.
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